The gameplay revolves around the linking of four or more similar object in any random pattern. The objects to be linked together fall from the top of the playfield in rotatable 2x2 sets to land on either the bottom or on other already placed objects in the playfield.
This wouldn't be much of a problem if it weren't for the fact that objects fall in groups of four, arranged two by two. You can move the group of objects left and right, rotate the objects within the group and move the entire group down faster, should you have some sort of macabre death wish.
Of course the objects just wont hang around in mid-air, instead they are falling at an ever increasing speed, making it ever more difficult as you progress. The range of object which will fall down will also change during the game, starting with just four, ending at eight. All in all a challenge which will last for months on end, at least it was for me :).
Besides the all-important gameplay, X-Mess also boosts a nice introduction sequence, a presentation screen, seen here, and there are even cool game-over and hiscore screens featuring the same wild swinging and shaking animation which is present in all parts of the game.
Quality MIDI soundtracks are also available throughout the game and a selection of samples accompany the gameplay, adding to the enjoyment.
Most graphics were rendered and animated in true 3D, ensuring smooth and flawless motion. The game objects alone take up over one hundred frames and some of the major presentation graphics were also rendered.
Hiscores are saved to your hard disk and you can switch off the sound and music if you like.
» version 1.2 - posted on 2006-02-08
EULA - End User License Agreement
X98: X-Mess 1.2
Copyright 1998-2006 Martijn W. van der Lee
All Rights Reserved
Martijn van der Lee permits you use X98: X-Mess (Software) conditioned on your acceptance of this agreement. Use of this Software will be taken to mean acceptance of this agreement, so please read the following terms carefully before you use the Software.
1. Copyright and permission for use
Martijn van der Lee grants you as an individual the right to use the Software on only one computer at any single time. The ownership and copyright of the Program belongs to Martijn van der Lee.
2. Prohibitions and restrictions
You may not reverse-compile, disassemble, reverse-engineer, or use any other method to convert the Software into a human-readable form, nor may you allow another person to do so. The Software may not be duplicated, corrected, modified, lent, leased, sold, distributed, licensed or disposed of in any other way in part or in whole if money or other means of payment or restitution are involved. The creation of derivative works based on the content of the Software is also prohibited. Your rights regarding the Software may be transferred to a third party only if this is done for non-commercial purposes and if the Software and all associated documentation including this agreement are included, and if the third party accepts this agreement.
3. Limitations of Liability
The Software was developed at, and is copyrighted by, Martijn van der Lee. The Software is offered "AS IS" and Martijn van der Lee makes no warranty as to its use or performance.
MARTIJN VAN DER LEE AND ITS SUPPLIERS DO NOT AND CANNOT WARRANT THE PERFORMANCE OR RESULTS YOU MAY OBTAIN BY USING THE SOFTWARE OR DOCUMENTATION. MARTIJN VAN DER LEE AND ITS SUPPLIERS MAKE NO WARRANTIES, EXPRESS OR IMPLIED, AS TO NON INFRINGEMENT OF THIRD PARTY RIGHTS, MERCHANTABILITY, OR FITNESS FOR ANY PARTICULAR PURPOSE. IN NO EVENT WILL MARTIJN VAN DER LEE OR ITS SUPPLIERS BE LIABLE TO YOU FOR ANY CONSEQUENTIAL, INCIDENTAL OR SPECIAL DAMAGES, INCLUDING ANY LOST PROFITS OR LOST SAVINGS, EVEN IF MARTIJN VAN DER LEE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, OR FOR ANY CLAIM BY ANY THIRD PARTY.